Index

A

Accountability — §4.1.4, §5.1.2, §5.5, §5.5.3
Agent identity — §5.5.2
Agentic engineering — §3.4
AI psychosis — §1.6, §4.1.5
AI Safety Levels — §5.1.1

B

Benchmark — §1.2.1, §3.2, §4.3.4

C

Calibrated trust — §4.3.4
Chain of thought — §1.3, §2.3
Citizen developer — §3.6
Confidence trap — §2.9
Context and memory — §2.5, §4.2.2
Context engineering — §2.5, §4.2.2
Context window — §2.5, §3.2
Continuous refinement — §6.7

D

Delegation — §3.5, §3.9, §4.3.2, §5.5.2
Division of labour — §4.3.1

E

Emergent abilities — §1.3
EU AI Act — §5.2.2, §5.2.3, §5.2.4, §5.3
Evaluation — §1.5, §2.5, §4.2.5

F

Fairness — §1.2.1, §1.5, §5.1.2, §5.2.2
Few-shot — §2.3
Frontier safety framework — §5.1.1

G

Guardrails — §5.2.3, §6.5

H

Hallucination — §1.5, §5.5.1, §5.6
Harness — §1.4, §2.3, §3.1.3, §3.3, §4.2.1

I

ICE — §3.4
Independence of mind — §4.1.5
Intent — §1.4, §1.8, §3, §3.4, §3.5, §4.1.1, §4.2, §6.1

J

Judgement — §4.1.2

L

Loop engineering — §2.6, §4.2.4
Loop-stacking — §6.6
Low-code — §3.6

M

Markdown — §2.4
Memory — §2.5, §4.2.2, §5.5.1
Metacognition — §2.9, §4, §4.1.3, §6.2.1
Model Context Protocol — §1.4, §2.1.3, §2.7, §5.5.1
Model governance — §5.1, §5.4
Multi-agent system — §2.7, §4.2.3

N

NIST AI Risk Management Framework — §5.3, §5.5.4

O

Orchestration — §3.4, §4.2.3
Overreliance — §5.4.1
OWASP — §5.5.1

P

Personal agent — §1.4
Personal operating model — §2.10
Presence — §4.3.3
Privacy — §5.1.3
Prompt engineering — §1.3, §2.3, §3.4

R

Reasoning — §1.3, §1.5, §2.3, §2.6, §4.2.4
Regulatory sandbox — §5.2.4
Responsible Scaling Policy — §5.1.1
Retrieval-augmented generation — §2.3

S

Safety framework — §5.1.1
Scaffolding — §4.2.1
Shuhari — §6.8
Skill — §2.1.1, §3.6, §6.5
Software factory — §4.2, §6.6
Spec-driven development — §3.4, §3.5, §3.7, §4.1.1, §4.3.3, §5.4.2, §6.7
Specification — §3.4, §4.1.1, §4.2

T

The human edge — §6.2.1
Token — §2.5, §3.7, §5.5.2
Tool use — §5.5.1, §5.6, §6.2.3
Transformer — §1.1, §1.3, §1.5

V

Verification — §3.4, §3.6, §4.2.4, §4.3.4
Vibe coding — §1.6, §3.1.3, §3.4, §3.5, §3.6

W

WebAssembly — §3.1.1

Z

Zero-shot — §2.3